Actions
Overview
Project information
Settings¶
Creation and development of different settings for the Age of Sail.
Some example settings from ChatGPT.
- Azuran League (Fantasy Caribbean-style Confederacy)
- Theme: Pirate republics, trade wars, tropical mysteries
- Crimson Armada
- Smuggling
- Run-based economy
- Port city
- Island factions
- Celestial Archipelago (Asia-influenced archipelago w/celestial navigation)
- Theme: Mythical travel, star charts, shifting islands
- Moon Navigators
- Star-mapped exploration system
- Lunar gates (one-way?)
- Travel mechanic (by stars)
- Iron Tides (North Atlantic, cold and grim setting)
- Theme: Icebound voyages, colonial horror, lost civilizations
- Frostwalker emissary
- Crew morale degradation rules
- Magic outlawed?
- Norse mythology adaption (monsters?)
- In-depth cold exposure mechanics
- Verdant Empire (Jungle continent with ancient tech)
- Theme: Ruins, exploration, spiritual tech
- Lost Temple of Xal
- Tech-relic crafting system
- Tree-top city
- NPC factions?
- Imperial script dialects
Goals¶
- Develop setting lore, factions, key NPCs, and locations.
- Design new mechanics (smuggling, ship duels, etc.).
- Create player options (archetypes, talents, gear).
- Generate playtesting content.
- Produce setting-specific artwork and maps.