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    Settings

Creation and development of different settings for the Age of Sail.
Some example settings from ChatGPT.

  • Azuran League (Fantasy Caribbean-style Confederacy)
    • Theme: Pirate republics, trade wars, tropical mysteries
    • Crimson Armada
    • Smuggling
    • Run-based economy
    • Port city
    • Island factions
  • Celestial Archipelago (Asia-influenced archipelago w/celestial navigation)
    • Theme: Mythical travel, star charts, shifting islands
    • Moon Navigators
    • Star-mapped exploration system
    • Lunar gates (one-way?)
    • Travel mechanic (by stars)
  • Iron Tides (North Atlantic, cold and grim setting)
    • Theme: Icebound voyages, colonial horror, lost civilizations
    • Frostwalker emissary
    • Crew morale degradation rules
    • Magic outlawed?
    • Norse mythology adaption (monsters?)
    • In-depth cold exposure mechanics
  • Verdant Empire (Jungle continent with ancient tech)
    • Theme: Ruins, exploration, spiritual tech
    • Lost Temple of Xal
    • Tech-relic crafting system
    • Tree-top city
    • NPC factions?
    • Imperial script dialects

Goals

  • Develop setting lore, factions, key NPCs, and locations.
  • Design new mechanics (smuggling, ship duels, etc.).
  • Create player options (archetypes, talents, gear).
  • Generate playtesting content.
  • Produce setting-specific artwork and maps.

Members

User: Redmine Admin

Writer: RPG Team

Editor: RPG Team