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Europe's Empires¶
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Goals and Objectives¶
Primary Goal:
Create a fully playable Genesys RPG setting supplement based on real-world European naval empires during the Age of Sail (c. 1550–1850), blending historical accuracy with role-playing adaptability.
Objectives:
- Develop detailed faction and nation profiles inspired by historical powers (e.g., Britain, Spain, France).
- Design rules for naval warfare, trade, exploration, diplomacy, and revolution.
- Provide lore and content for storytelling, including conflicts, characters, and events.
- Offer historical immersion with the option for alt-history campaigns.
- Deliver a visually compelling product with maps, character art, and ship diagrams.
2. Scope¶
Included in Scope:
- Europe-centered maritime and colonial history as thematic core.
- Detailed descriptions of 5–6 major factions based on real-world analogs.
- Custom Genesys mechanics (naval combat, diplomacy, commerce).
- Player options: archetypes, talents, gear, naval ranks.
- Adventure hooks inspired by real and fictional events.
- Original maps, ship layouts, and visual design elements.
Excluded from Scope:
- Full treatment of non-European perspectives unless directly involved in European conflicts.
- Magic or fantastical elements (unless added via optional modules or alt-history variations).
- Full campaign modules (only adventure seeds/hooks are included).
3. Deliverables¶
| Type | Description |
| Setting Guide PDF | ~60–100 pages, covering nations, politics, history, NPCs, and lore |
| Rule Modules | Mechanics for naval combat, sea trade, navigation, diplomacy |
| Player Content | Archetypes (e.g., Officer, Revolutionary), gear lists, naval ranks |
| Adventure Hooks | Plot seeds based on real wars, revolutions, mutinies, and trade disputes |
| Maps | 1700s Europe, trade routes, naval theaters |
| Artwork | Portraits (officers, rebels, merchants), ship cross-sections, flags, faction crests |
4. Target Audience¶
- Genesys RPG GMs and players looking for historical or alt-history campaigns.
- Fans of historical roleplaying, maritime campaigns, and exploration themes.
- Educators and hobbyists interested in gamifying the Age of Sail.
- Crowdfunding backers or RPG zine readers (if published commercially).
5. Milestones & Timeline¶
| Milestone | Target Date | Description |
| Project Planning | Week 1 | Establish goals, research base |
| Lore Drafting Begins | Week 2 | Nation profiles, conflict history, naval cultures |
| Mechanics Design | Week 4 | Naval combat, trade, diplomacy, archetypes |
| First Playtest Packet | Week 6 | Core rules, sample factions, basic encounters |
| Artwork Commissioning | Week 6–8 | Begin map and character art work |
| Beta Testing & Revisions | Week 9 | Revise based on early testing feedback |
| Layout & Polish | Week 11 | Prepare final draft with visuals and formatting |
| Release or Print Prep | Week 12+ | Publish to backers, website, or store |
6. Risks and Considerations¶
| Category | Risk | Mitigation |
| Historical Sensitivity | Use of real events (e.g., colonization, slavery) may offend | Use renamed analogs or include safety tools and disclaimers |
| Overcomplex Mechanics | Naval rules could bog down gameplay | Focus on narrative abstraction and modular add-ons |
| Art Delays | Commissioned art may arrive late | Use placeholders and buffer weeks for final layout |
| Playtest Gaps | Limited tester pool may cause blind spots | Host open playtest invites online (Discord, Reddit) |
| Tone Confusion | Players unsure if this is historical or fantastical | Provide clear options: “Historical Mode” vs “Alt-History Mode” |
7. Tools and Platforms¶
| Tool | Purpose |
| Redmine | Issue tracking, project planning, task assignment |
| Google Docs / Notion | Collaborative drafting and documentation |
| Foundry VTT or Roll20 | Digital playtesting |
| Midjourney / DALL·E / Artbreeder | Temporary placeholder art |
| Affinity Publisher / InDesign | Layout and publishing |
| DriveThruRPG or itch.io | Distribution platform |